A bright yellow powder ingested directly, Rapture is taken as a party drug, but has the unusual effect of increasing the cognitive power of its users, especially with regard to mathemtical calculations. Even a single dose seems to have this effect.
| It also creates limited psychic powers, including the ability to psychically attack others, and also creates a limited mindlink between users – a mindlink that can be used to increase the power of the psychic attacks. The mindlink allows access to memories and also the ability for the most heavy users to control the less heavy, effectively over-writing their minds and using them to increase the power of their own mental powers.
It is also powerfully addictive – a single hit is enough to get a user hooked. It was created by a sentient AI, with the intention of controlling humans. Fortunately, it had but one source, a young chemist in Texas who committed suicide while under the effects of the drug. It appears that the effects are temporary, and wear off when the drug is no longer consumed. |
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Described as a “recreational mindbender”, Red Skeezix is most likely an hallucinogen, a stimulant or both.
Continue reading Red Skeezix
A stimulant that slows perception of time, Slo-Mo is the drug of choice for those in Al Amarja who wish to either heighten their orgasms or improve their combat reflexes. Continue reading Slo-Mo
Splat is a deranging drug disguised as “a brown drink with bubbles”, and sold as a soft drink in the late 1990′s. Its resemblence – especially as concerns its look and taste – to a certain other “brown drink with bubbles” is presumably far from coincidental.
| Created by the evil multi-millionaire Rolston Brocade, it was a modern version of a drink from Renaissance Florence, Splatso. Fortunately, Leonardo da Vinci devised an antidode to it, which was recreared by the Glam Metal Detectives. This was then marketed as Splodge, and later substituted for Splat on the production line, driving it off the market.
Even a small dose – not even a full can of soft drink – causes numerous side effects, the most visible of which are crossed eyes and a loss of physical coordination. Psychological effects include delusions of grandeur verging on megalomania, with the accompanying increased loudness, bossyness and arrogance. |
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Synergine is a legal drug throughout the Galactic Nexus, where it is used as a combination of stimulant and painkiller.
| It is particularly useful for shaking off the after-effects of stun rays (it will not revive them, however), and also as a treatment for those recently revived from cryosleep. It operates largely by assisting the body’s natural healing processes, accelerating and increasing their effects.
Synergine is particularly effective against headache symptoms, shock and most forms of nausea; it is, however, completely ineffective against the nausea caused by spacesickness.
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Related drugs: Fast-Penta
A particularly hideous variant of crack cocaine, Zombie Crack kills the body of the user, allowing them to be ridden by whoever has the magic to do so.
| Zombie Crack was the result of a deal cut by certain executives at Unitol, a Chicago-based pharmaceutical company and the scorpion-loa Baron Zaraguin. It contained enchanted crystals that served as psychic foci for the mind-riding of the bodies.
However, once Baron Zaraguin was alerted to the fact that the white men who ran Unitol were using the drug to demean and degrade the young negroes of Chicago (who by descent should be Zaraguin’s people), he withdrew his magic from the crystals, and the drug reverted to normal crack cocaine. |
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Related drugs: Blue Mold and Key 17.
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Follow The Centre Cannot Hold
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