Amazo Pills

Little is known about Amazo Pills other than the name. Certain inferences can be be made based on it, however.

Amazo Pills are named after an android created by one Professor Ivo, which was able to duplicate all the superhuman abilities of the Justice League of America.

It is likely, therefore, that the pills duplicate this effect to some extent, and presumably allow the user to duplicate the powers of nearby superhumans. Amazo himself was able to duplicate even powers granted by artifacts such as Green Lantern’s ring or Wonder Woman’s lasso – it is unlikely that the drug is anywhere near this powerful.

Related drugs: Darkshots, Hyperdrene, Mongoose Blood and Xenite

Batch 5

Batch 5 is a particular formulation in a series of mixtures of Pituarin and Pinearin. A potent and unpredictable mutagen, it was administered to several inmates at the Larkhill Resettlement Camp during 1993. It frequently caused the development of supernumary organs in those it was administered to, often accompanied by the atrophy of other organs.

In at least once case, that of the individual known only as “codename V”, Batch 5 caused no deleterious physical effects, instead apparently enhancing strength and agility, although it is possible that the drug did drive “V” mad. No known samples of Batch 5 survived the destruction of the Larkhill camp.

Black Frost

An alchemical concoction masquerading as a beer, Black Frost was briefly on sale at one particular bar on the Sunnydale campus of the University of California.

Repeated doses of Black Frost will lead to the imbiber reverting to a caveman-like level of intelligence, closely followed by physical mutations to match. Understandably, the user rarely realises that they have been dosed before it’s too late for them to realise much of anything.

It’s mostly used to get even with smart-ass college kids.

Related Drugs: Calendula, Calynthia Powder, Gill Man DNA and Orpheus.

Cerebrocreatine

Originally developed by Banner Value Drug and Vitamin Laboratories, Inc. as a cure for nerve damage, intended to stimulate the growth of damaged nerves, Cerebrocreatine was a failure in that goal, but worked very well in enhancing the development of neural pathways in the brain. Unfortunately, the side effect of these little yellow pills tended to be a fascination with knowledge for its own sake, a penchant for grandiose experimentation and marked tendency towards pednatry.

Cerebrocreatine is one of the few drugs in history to have had its own antidote – marketed as Super-Aktion – developed by the same company that created it, although like Cerebrocreatine, the antidote too was also too strong…

Related Drugs: De-Tox, Nullergin-200 and Super-Aktion

Compound V

A drug that grants superpowers, Compound V was first developed by Dr Hans Vogelbaum in the thirties in Nazi Germany. He fled to America where he continued his research, attracting the corporate sponsorship of Vought-American, who used it to create the first actual superteam in the later days of World War Two. Over the years, many variants of Compound V have been created by Vogelbaum or others following on from him (including one version created by the Nazis working from the fragmented notes he left behind).

Compound V gives each person who takes it different powers, although the CIA team known as the Boys use a highly stable variant with predictable powers (strength, toughness, healing and delayed aging). The only real pattern observable is that the earlier in life the dose is taken, the stronger the powers tend to be – and since Compound V is mutagenic at a genetic level, its effects are also inheritable.

Unfortunately for almost everyone involved, Compound V was created in a world where power, almost without exception, corrupts – and super-power even moreso.

Cortexin

Created by Dr Michael Grant, a Washington DC based scientist, the original purposes of Cortexin was lost to history – along with its creator and all his notes – when a nuclear war broke out. Grant’s test animals, who had been injected with the drug, escaped in the course of the devastation that followed.

It was at this point that what was presumably an unintended side effect, the animals dosed with Cortexin proved to been altered on a genetic level. Over the course of several generations, they developed greater intelligence, bipedal locomotion, hands with opposable thumbs, and even the power of speech.

A variety of species were used by Grant in his experiments, including apes, bats, dogs, gophers, leopards, lions, pumas, rats, sloths, tigers and wolves. The wide range of species, and the fact that each of them had a large enough population to be able to breed viably, along with the location of Grant’s researches, strongly suggests that his experiments were funded by the Pentagon.

NB: there is no known connection between this Cortexin and the real world drug of the same name.

Dust

A street drug developed by the very people who are charged with policing it, Dust is a red powder that stimulates telepathic powers in humans (and some other species) for the duration of its use.

Dust was created by the Psi-Corps in an effort to create more human telepaths. It has been an unmitigated failure in that respect, and remains potentially a huge embarassment to the Psi-Corps should its origins become public. In the meantime, the same people who created the drug have the job of hunting down and punishing those who use it.

The fact that the drug works on non-human races, notably the Narn, is most likely indicative of the genetic meddling of the Vorlons with these races, with the drug tapping the telepathic genes implanted by that race.

Related drugs: Psi-blockers

Ent-Draughts

It’s somewhat unclear whether Ent-Draughts are some form of enchanted juice or some form of enchanted water. Certainly it is loved by Ents, as Treebeard keeps a supply laid in. But what is most attention-grabbing about this liquid the effect that it has on hobbits.

Even a single draught will cause feelings of extreme well-being and act as a restorative to good health and boundless energy.

In the cases of Merry and Pippin, it even caused them to grow a considerable amount, making them two of the tallest hobbits ever. Presumably, it would have analogous effects on humans, although thiis has never been tested – and the only species to drink Ent-Draughts are the Ents themselves. The effect it has on them is unclear, although it is implied to be a mild intoxicant.

Related drugs: Athelas, Miruvóre and Pipe-Weed

Eucharist

The true nature and origin of Eucharist is a closely guarded secret in the Empire of Golgoth. In fact, only he (and a few lieutenants whose curiosity exceeded their loyalty) know how the drug is made.

Eucharist is a highly addictive stimulant (possibly even at mutagenic levels) and euphoric, described by its users as better than sex (although not, apparently, better than sex and Eucharist combined), although its effects wear off in time. Golgoth gives it only to his most trusted inner circle as a means of both empowering them and ensuring their loyalty – and even then, only once a month. It is generally in the form of standard sized capsules, red and white in colour. It is unclear if anyone has ever survived withdrawal from it, but it is widely agreed that going cold turky from it is a terrible physical and emotional ordeal.

The true secret of Eucharist is perhaps the only thing about it that is more horrific than withdrawing from it would be: it is in fact the unprocessed blood of an alien superhero named Endymion, who came to Earth with powers and abilities far beyond those of mortal men… and who was defeated, imprisoned and used as a source of Eucharist by Golgoth.

Fang

A drug made from the hemoglobin of vampires, Fang is dangerous and (thankfully) rare. Created by a 2000 year old vampire named Negus (who apparently once defeated Dracula in hand to hand combat), it was brought to New York City by him. Here, he abducted homeless people, dosed them with the drug and forced them to battle each other in cage match fights, until Spider-Man and Blade intervened.

The effects of Fang are temporary, but massive while they last. They effectively give the human user the physical traits of a vampire – fangs, super strength, really bad skin – for a few hours, plus a berserker rage that lasts for roughly three days even after the other effects wear off. Intense doses of UV light can make the effects wear off sooner, and there appears to be little lasting damage to the minds or bodies of the users afterwards (other than whatever injuries they may receive in the cage fights).

Flects

Glass-like shards that are the remains of windows and glassware from cities that have been destroyed by Chaos far in the grim dark future of Warhammer 40,000, Flects are powerfully addictive hallucinogens. Gazing into them causes visions, although repeated use seems to trigger mutagenic effects as well.

Flects are profoundly illegal in the Imperium. The Inquisition ceaselessly hunts both those who use and those who sell the drug, and not without good reason: the visions and mutations are gifts of Chaos, and Chaos does not give gifts for any reason other than to advance the cause of Chaos.

FX7

FX7 is an extremely powerful mutagen, created by Carrick Masterson by extensively by modifying the psychedelic Tryptamine 5-MEO-DIPT in San Francisco in the mid- to late Sixties. He created it as a way to form his own superhuman group, originally called the Levellers, but later the Front Line.

However, the effects of FX7 vary wildly from person to person – Masterson refers to the process as ‘tuning’, and even the doses and methods of administration vary based on each subject’s medical work up. Although only one dose is required, to actually make it kick in takes a high level of adrenalin response: a shock or fright. When that happens, the subject can expect 12 hours of horribly mutating pain, after which they will wake up with superpowers.

Giagra

Giagra was sold through classified ads in some of the more dubious porn magazines. It was a penis enlarging drug that not only lacked FDA approval but actually boasted about the fact in its advertisements. Unsurprisingly, this led the FDA to raid the headquarters of Dopecom, manufacturers of Giagra, and shut them down.

The recommended dose is a quarter ounce a day. Exceeding the recommended daily dose of Giagra can cause side effects such as heart palpitations and blurred vision. A young man named Richard Head broke into the Dopeco factory and was mutated into a human-sized and -shaped penis capable of ejaculating through the hole on the top of his head after falling into a vat of Giagra. He became a supervillain under the name Dick Head.