Deadlands and the World of Darkness

Well, it’s been a while, but here we are. Finally back and going on with the chain.

Now, read on:

So, in the weird, weird West of Deadlands, those who die and come back are known as the Harrowed. And in Wraith: The Oblivion, there’s this little thing called a Harrowing that will sooner or later happen to every single wraith. And in both cases, it’s down to a little voice in your head. A tiny thanatic influence that whispers endlessly in your ear about destruction – yours, and others.

It doesn’t take a whole lot to add these two settings together – they already fit very well. You’ll probably want to beef up both the numbers and the powers of the assorted Bete of Werewolf: Wild West – and you may also want to consider what an absolute terror such a creature would be if it too became one of the Harrowed. Of course, by Bete standards, the Harrowed are well and truly tainted by the Wyrm. Even the heroic ones are damned, after all, and the non-heroic ones scarcely bear thinking about. The weird West is a haunted place where the Wyrm has already won a massive victory – the ghost rock that is so easily found in it is clearly a stratagem of the Wyrm, the few surviving Uktena Banetenders are more likely Banehunters trying to put the horrors down once more, and a million other signs point to the imminent defeat of the Bete. This place may already be lost to Gaia – although it would be a terribly heretical thing to say that aloud.

For those of you interested in the more vampiric opportunities for characters, bear in mind always that the weird West is a place in time and space where the Masquerade is well and truly blown – with all the opportunities and the dangers that brings. The weird West is less refined than the drawing rooms of London, but there is opportunity aplenty and power for the taking.

SOURCES:
Deadlands The World of Darkness


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